The following are VFX I was responsible for in a mobile fantasy strategy game in development. Most use a combination of shaders I created with Unity’s Shader Graph and animate using Unity’s particle system. Many use custom meshes and UVs made in Maya, and noise/patterns made in Substance Designer.

The following are VFX/Animations I was responsible for in Realm Defense. They are made using a combination of frame-by-frame animation, Spine animation and Unity particle system.